1. What was planned?
Meet with all team members to discuss project timeline and work required. Have a version of our software design document up on project management system. Set up repository. Etc....
2. What was done?
Met with all team members (except Josh, though exchanged emails with him) about dance tool. Still researching project management tools.
Set up mantis bug tracker on my personal server space, I will install a project management system on arena.uncc.edu after everyone is full swing into development. I dont want them waiting for cues on what to do any longer.
QA'd existing dance tool functionality on Windows and Mac platform. problems arise in Windows that are not present on the mac version. bugs reported in mantis
Set up Unity Asset Server on arena.uncc.edu. Dance tool project currently resides there. Will demonstrate how to use the version control system at todays dancetool meeting.
Project requirements that have not been developed are listed as bugs in mantis. These requirements will also eventually be listed in GDD and TDD.
Heavily commented some GUI classes in the dance tool. This should make it easier for others to document the code and make the changes that I request in the bug reports.
Read and reviewed 2 conference papers for FDG.
Contacted Unity staff about acquisition of Unity 2.5
prolly other stuff too...
3. Problems encountered?
impossible to set up asset server without root access to server. Unity's website does mention this, but I spent several hours trying to contact people who might help me circumvent this.
I'm unhappy with the amount of time I've spent this week "managing". This next week will be spent "engineering". One thing really slowing us down is documentation. once everyone has an idea of whats going on behind the scenes, I think we'll all be happier / more confident coders.
4. What did you learn this week? (esp. computer science, or anything surprising or interesting) Be sure to cite any resources you used (e.g. online tutorials, etc).
Many fun new features present in Unity 2.5 as well as the advantages and short-comings of Unity's Asset Server. I've also learned quite a bit about Unity's scene management system (if anyone has any questions about it, let me know).
5. What's planned for next week?
As always. Finish the dance tool. Specifically, UML everything with the help of Josh. Fix existing GUI bugs with the help of SuHyung. Get Yuu Shin familiar with the project and helping with commenting code.
Complete DanceElement, DanceInstruction, DanceNote architecture documentation and implementation.
6. Hours worked.
20
Monday, January 26, 2009
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