1. What was planned?
Finish the remaining puzzles.
2. What was done?
Got access to the SVN and code base for the improved BeadLoom tool.
Continued work on the puzzles
3. Problems encountered?
I had to go back and recheck alot of my previous puzzles when I discovered one of them actually had a quicker solution. It is also hard to make interesting puzzles that still fall into the lower difficulty levels. If the first puzzles are too boring no one will make it to the challenging and artistic ones.
4. What did you learn this week?
It is sadly easier to brute force the initial puzzles and then find the quickest solution. I found that if I try to find the quickest solutions first I can often miss a faster solution.
5. What's planned for next week?
Finish the puzzles. If time allows start annalyzing the code I got this week.
6. Hours worked.
14 hours
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