Monday, February 9, 2009

Response to Game2Learn: Improving the motivation of CS1 students

1.What are the motivations for this work?
*Show the affect the Game2Learn program can have in helping CS1 students motivation to combat the attrition rates in computing. Help CS1 grasp a better understanding of programming concepts by playing games that teach.

2.What is the proposed solution?
*The use of games as assignments will provide students with the necessary visualization of programming concepts and motivate students to do well.

3.What is the evaluation of the proposed solution?
*The study showed the games made students enthusiastic about using games as homework assignments for CS courses.

a-What benefits or problems are identified?
*Though students enjoyed playing the games with the potential of having games as assignments students questioned the seriousness of the games as learning tools, and the games did not significantly improve the participants test scores in the initial study.

c-What are the contributions?
*The next study has a base of information to improve the seriousness of the games so they are seen as learning tools which people can accept as assignments. This study revealed that the games needed some in and out of game motivations for participants to do well.

4.What are future directions for this research?
*The results of the evaluations emphasize the importance of appropriate feedback, particularly how seriously the users considered the learning objectives of the game, and in motivating students to stay engaged enough to learn.

a-What ideas did you come up with while reading the paper?
*The game I work on I will be sure to keep the issues raised in this paper to create a serious learning tool that motivates the participant to do well and provides players with clear objectives and balanced challenging gameplay.

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