1. What was planned?
*Mainly finish Bunny General Prototype
*Add a HUD or console to keep the player informed of objectives
*Set up Joomla! on my home machine to test it out
2. What was done?
*SPRING BREAK!!!
*finished the prototype minus the HUD/console
*I've got Joomla! installed and starting to play with it/the deployment on the server may be a little different I assume
3. Problems encountered?
*I need a way to easily script player actions for bunny generals to show players what to do, and an event system. Not necessarily for the prototype but it would be nice.
*Testing Joomla! on my machine may not work the same on a server I imagine, maybe I'll try to use some virtual server software to do the testing
4. What did you learn this week?
*Setting up Joomla! (joomla.org)
*Re-Using XNA tile engine Event system(creators.xna.com)
5. What's planned for next week?
*Complete a HUD or console and begin playtesting of Bunny Generals Prototype
*Get Joomla! running properly on a Virtual Server
6. Hours worked.
*In the two weeks about 26
7. How has Creativity been a part of my CS projects, what helps to increase/decrease
Creativity?
*Basically the entire process of creating the Bunny Generals Prototype has been a creative process. Getting the game working with the minimum requirements as to not waste too much time with a game that does not help students. I think just having some constraints increases creativity, total freedom of design would be too open to focus on anything.
Monday, March 16, 2009
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