Tuesday, March 31, 2009

Evie's Weekly Report 3-31-09

What was planned?
Finish fixing enough bugs in the dance tool to run a study.  IRB draft.  Write a DanceTool paper. Go to the GDC.

What was done?
ForEach and ForEachTill Loops no longer crash the system.  IRB draft started.  Presented at the Graduate Research Fair.  Presented the tool to middle school students.  Wrote a schema for the XML save files.  These files will be used to save dances as well as evaluate users.

Problems encountered?
ForEach and ForEachTill break conditions are broken.  Dance Elements do not know when to stop applying more dance instructions besides the end of the dance.  Also, nesting these types of danceElements was tricky, but I think that part of the problem has been resolved.  Email issues: Josh didnt get the XML email I sent so I'm a little worried about the implementation being what we need.  I'll send that email again after I finish this blog entry.

I had a lot of trouble working on the IRB draft because of this being such a high stress, deadline oriented week.  I've done 3 presentations (one remotely, while at the GDC) and 3 projects within GDC week and half a week before I left.

Fatal Error bug took up a large amount of development time last Thursday.  A windows error caused the app to hangup up and crash whenever we ran it.  Unfortunately, the compiler gave us no indication of where the problem area was... 

Max wont dance.  I think I know why so I'll see about resolving that this evening.

Windows problems.  The delete option of dance notes not implemented yet.  Critical.

What did you learn this week?

A lot of people know about game2Learn.  A lot of people from the GDC were familiar with our research.  Neat...

What's planned for next week?

IRB draft by mid week.  Continue cleaning up the tool.  Make scenario to do study on.  Experiment Design.  Timeline.  Write paper.

Creativity stuff

I hate that I had to rewrite this part, considering I think I wrote it much better an hour ago.

When I first learned to play the piano, I played by "ear".  During that time, my technical ability grew slowly.  Much slower than time spent in formalized learning environments, however, my creative ability, to hear things that sound "good" or my ability to discern relative pitches grew tremendously.  My early years learning to play proved invaluable.

While formalized learning has its own was of interpreting creative learning, I think the practice of doing mundane tasks for the sake of learning every possible permutation is a very creative process in which the user is learning something that is not easily taught and allowing the user to grow their skills into something that is specific to the user.  This type of data, I fear, is being waved away as attempts to "game the system" or guessing.  I'd like to look this metric and at more ways of interpreting this type of behaviour as creative growth.

I'll go into formalized learning and measuring creativity next week.

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