1. What was planned?
-Get IRB approval for Creativity and Cognition paper study
-Finish Sandbox paper (yay for submission extensions)
-Get study participants somehow...possibly kidnapping, no...definitely kidnapping
-Second session with Citizen Schools this week, pre-test for CSDTs needed
-Continue research for the Creativity and Cognition paper, look into proper Likert Scale design and game evaluation methods.
-Begin forming a study design for the Creativity and Cognition paper, form a solid hypothesis and determine what data is needed to support this hypothesis.
2. What was done?
-Finally got study participants
-Read log files (ew.)
-Continued research for the Creativity and Cognition paper
-Formed more definite plans for a study
-Second Citizen Schools Session
-Concluded RPG Prototyping of Bunny Generals
3. Problems encountered?
-I'm always underestimating on how long things will take (like pretests)
-Students don't catch on to CSDTs as quickly as we expected
-Logging doesn't make clean, pretty files
4. What did you learn this week? (esp. computer science, or anything surprising or
interesting) Be sure to cite any resources you used (e.g. online tutorials, etc).
-Looking into Flow and Creativity by Mihaly Csikszent for the Creativity and Cognition paper
-I have a much better understanding of how to write an effective conference publication
5. What's planned for next week?
-Third session with Citizen Schools this week, work with CSDTs will continue
-Continue research for the Creativity and Cognition paper, look into proper Likert Scale design and game evaluation methods.
-Finish forming a study design for the Creativity and Cognition paper, form a solid hypothesis and determine what data is needed to support this hypothesis. Get IRB approval for the study
-Begin full development on Bunny Generals, have a playable full-prototype by the end of Spring Break, integrate in feedback from Dr. Barnes on the GDD
6. Hours worked.
20
Monday, March 2, 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment