Tuesday, May 19, 2009

Papers that can be used for presentations

Amory, A. Naicker, K., Vincent, J., and Adams, C. 1999. The use of computer games as an educational tool: Identification of appropriate game types and elements. British J. of Educational Technology. 30, 4 (1999), 311-321.

Bayliss, Jessica D. and Sean Strout. Games as a "flavor" of CS1, Proceedings of the 37th SIGCSE technical symposium on Computer science education, March 03-05, 2006, Houston, Texas, USA Becker, Katrin. Teaching with games: the Minesweeper and Asteroids experience, Journal of Computing Sciences in Colleges, v.17 n.2, p.23-33, December 2001.

Bierre, K., Ventura, P., Phelps, A. & Egert, C. (2006). Motivating OOP by blowing things up: An exercise in cooperation and competition in an introductory java-programming course. ACM SIGCSE Bulletin, Proceedings of the 37th SIGCSE technical symposium on Computer science education SIGCSE '06, 38(1).

Dalton, David W. A Comparison of the Effects of LOGO Use and Teacher-Directed Problem-Solving Instruction on the Problem-Solving Skills, Achievement, and Attitudes of Low, Average, and High Achieving Junior High School Learners. Presented at the Annual Convention of the Association for Educational Communications and Technology (Las Vegas, NV, January 16-21, 1986). Accessed April 14, 2009. http://www.eric.ed.gov/ERICWebPortal/contentdelivery/
servlet/ERICServlet?accno=ED267761

Delwiche, A. Massively multiplayer online games (MMOs) in the new media classroom. Educational Technology & Society, 9 (3), 160-172, 2006.

Garris, R., Ahlers, R., and Driskell, J.. Games, motivation, and learning: A research and practice model. Simulation and Gaming, 33 (4), 441-467, 2002.

Gee, J. P.. What Video-games have to Teach us about Learning and Literacy. New York, USA: Palgrave Macmillan, 2003.

Jenkins, Henry, Eric Klopfer, Kurt Squire, and Philip Tan. "Entering theEducation Arcade." Source Computers in Entertainment, Volume 1, Issue 1. (October 2003): 17-17. ACM Digital Library. ACM Portal. J. Murrey Atkins Library. August 27, 2006. https://connect2.uncc.edu/

Johnson, W. L., Wang, N., and S. Wu, "Experience with serious games for learning foreign languages and cultures," in SimTecT Conference., Australia, 2007.

Jones, Randolph M. Design and implementation of computer games: a capstone course for undergraduate computer science education, Proceedings of the thirty-first SIGCSE technical symposium on Computer science education, p.260-264, March 07-12, 2000, Austin, Texas, United States

Maloney, J. H., K Peppler., Y Kafai, M. Resnick, N. Rusk, Programming by choice: urban youth learning programming with scratch, in Proc. of the 39th SIGCSE Technical Symposium on Computer Science Education, pp 267--371, Portland, OR, 2008.

Moser , Robert. A fantasy adventure game as a learning environment: why learning to program is so difficult and what can be done about it, Proceedings of the 2nd Conference on Integrating Technology into Computer Science Education, p.114-116, June 01-05, 1997, Uppsala, Sweden

Mullins, P, Whitfield, D., and Conlon, M. 2008. Using Alice 2.0 as a First Language. To appear in CCSC 24th Annual Eastern Conference 2008 (Hood College, Frederick, Maryland, October 10 and 11, 2008).

Parberry, Ian, Max B. Kazemzadeh, and Timothy Roden, The art and science of game programming, Proceedings of the 37th SIGCSE technical symposium on Computer science education, March 03-05, 2006, Houston, Texas, USA

Parberry, Ian, Timothy Roden, and Max B. Kazemzadeh, Experience with an industry-driven capstone course on game programming: extended abstract, Proceedings of the 36th SIGCSE technical symposium on Computer science education, February 23-27, 2005, St. Louis, Missouri, USA

Shaffer, David, Kurt R. Squire, Richard Halverson, and James P. Gee. Video Games and the Future of Learning. Academic Advanced Distributed Learning Co-Lab. December 10, 2004. August 3, 2006. http://www.academiccolab.org/resources/gappspaper1.pdf

Squire, K. Video games in education. International Journal of Intelligent Games & Simulation, 2(1). 2003. Last retrieved March 20, 2009. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.100.8500&rep=rep1&type=pdf

Yee, N. “Motivations for Play in Online Games”, CyberPsychology and Behavior, 9(6), 2006, pp. 772-775.

Thursday, May 14, 2009

REU Summer Reading List

Required Reading for REU Students - Not to be presented but you must read them

Barnes, T., E. Powell, A. Chaffin, H. Lipford. Game2Learn: Improving the engagement and motivation of CS1 students. ACM GDCSE 2008.

Barnes, T., H. Richter, A. Chaffin, A. Godwin, E. Powell. (2007). Game2Learn: Building CS1 Learning Games for Retention. ITiCSE2007: 121-125

Barnes, T., H. Richter, A. Chaffin, A. Godwin, E. Powell, T. Ralph, P. Matthews, and H. Jordan. (2006). Game2Learn: A study of games as tools for learning introductory programming. Submitted to SIGCSE2007, Kentucky, USA, March 2006.

Barnes, T., H. Richter, A. Chaffin, A. Godwin, E. Powell. (2006). The role of feedback in Game2Learn. Submitted to CHI2007, San Jose, CA, April 2006.

Eagle, M. and Barnes, T. 2008. Wu's castle: teaching arrays and loops in a game. In Proceedings of the 13th Annual Conference on innovation and Technology in Computer Science Education (Madrid, Spain, June 30 - July 02, 2008). ITiCSE'08. ACM, New York, NY, 245-249. DOI= http://doi.acm.org/10.1145/ 1384271.1384337

Youngblood, G. M. 2006. Engaging Students in Advanced Computer Science Education Using Game Segments. Journal of Game Development. Vol. 2 Issue 2. 2006 pp. 33--45.

General References -

ACM/IEEE-CS Joint Curriculum Task Force. Computing Curriculum 2001. Accessed February 13, 2008. http://www.acm.org/education/curric_vols/cc2001.pdf

Beaubouef, T., and Mason, J, 2005. Why the high attrition rate for computer science students: Some thoughts and observations. ACM SIGCSE Inroads Bulletin, 37(2), 2005, 103-106.

Prensky, M. Digital Game-Based Learning. New York: McGraw Hill, 2001.

Vegso, J. Continued Drop in CS Bachelor's Degree Production and Enrollments as the Number of New Majors Stabilizes. Computing Research News, Vol. 19, No. 2, March 2007.